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Good Boy: Observer Interactive on Building a Dog-Powered Petroidvania – Gamescom Interview

At Gamescom, I caught up with Observer Interactive to chat about Good Boy, their dog-powered “petroidvania” full of curious rovers and ecosystem-driven exploration. Here’s how their own pets helped shape one of the most charming indie metroidvanias on the horizon.

10 Indie Horror Games That Really Got Under My Skin

Halloween season might be over but that doesn't mean that you can't enjoy some great and eery games, right? Here's a couple recommendations!

BURGGEIST Review: A Haunting, Brilliantly Weird Indie Gem You Shouldn’t Miss

BURGGEIST is a haunting indie game that fuses tower-building, magic, and melancholy into something truly unforgettable. It’s one of the most fascinating hidden gems I've ever played.

Is Antifa a terrorist organisation?

No.

I don’t think I really need Silksong.

I think I'm good?

How to 100% Cryptmaster

Welcome, traveller. If you made it here, chances are high that you don't like grinding fish, enemies and riddles too much which is what this guide is for. Frankly, this post is supposed to help those of y'all who just want to have access to all the attacks and lore because quite honestly, the backstories... Continue Reading →

Changing my Theme wasn’t an Option, but I made changes still.

I made some changes to my blog's aesthetic, although it's still very WIP.

Talented is a truly wonderful time sink. (Review)

Now that I've spent nearly 100 hours in this, I think it might be time to write a review on Talented.

On LLM Dependency and Overreliance – A Blaugust Response Post

Today I talk about Cognitive Offloading Overuse and LLM Dependency.

I used to use “Alas” wrong, all the time

Alas I didn't know how alas is used.

I finally played Moons of Madness, and it was pretty great! (Review)

Moons of Madness is one of the few horror titles I've played that really managed to tap into what makes Lovecraft great.

My Struggles with Interviews at Gamescom

Here's some lessons I learned about Gamescom Interviews.

On Comments… *Queues Dramatic Music*

Just a little post on comments in blogging

Andrew Tsai on UNBEATABLE: A Rhythm Game Unlike Anything Else | Gamescom 2025 Interview

At Gamescom 2025, Andrew Tsai discusses the vision behind UNBEATABLE, why music and storytelling are inseparable, and what’s next for the cult-hit rhythm game.

Are People Too Fragile These Days?

Some thoughts on snowflakes, cancel culture and self preservation

It’s not quite Rainbow-coloured but if you squint hard enough…

Usually, I'd go for Rainbow but it's the last day and I've got six minutes left for this one, so I'll just very quickly put up post number 25 for the Gold Award to talk about "y no rainbow" this year. Honestly, life. Between work and health stuff, on top of me streaming, me getting... Continue Reading →

I no longer have a LinkedIn account.

Well, that didn't last long. Also, some thoughts on LinkedIn as a platform and the quest for professionalism.

I now have a LinkedIn Account.

I went to Gamescom this year and got to make many connections with devs, publishers, PR folks and content creators alike. As it turns out, however, LinkedIn is something I desperately needed to get... so I caved and made one, right here: LinkedIn - I go by "Dan Dicere" there with "Dicere" just meaning "saying... Continue Reading →

Inside Bobo Bay: New Demo Features and Interview with Austin from NewFutureKids

The new demo for this game is amazing, and I also had the chance to interview the dev!

An actual Introduction this time

A new year of Blaugust means yet another introduction.

Review: “Sensei! I Like You So Much!” – Shipping, Storytelling & Fandom Life

A visual novel about fanfic, shipping, and fandom culture, Sensei! I Like You So Much! mixes storytelling with light management. Charming and detailed, but not without flaws.

Indietail – Potion Shop Simulator

I shouldn't have become a wizard...

Why Calling Sydney Sweeney’s American Eagle ‘Good Genes’ Ad Nazi Propaganda Trivializes History

Calling Sydney Sweeney’s “Good Genes” ad for American Eagle “literal Nazi propaganda” isn’t just wrong — it risks trivializing the horrors of real Nazi history. Some thoughts.

Drill Core Review – Why This Roguelite Tower Defense Hooked Me for Hours

Drill Core fuses roguelite mining, base-building, and tower-defense chaos into an addictive, endlessly replayable experience—laser walls, harpoon traps, and all. Here's why I love this game so much!

On Identity and Nationality: Who am I?

Not exactly an introduction but also not exactly not an introduction if you catch my drift.

The Language of Extremism: On Dogwhistles

Dog whistles are more than just subtle political jabs—they’re coded signals used to spread hate while maintaining plausible deniability. This post breaks down how certain numbers, phrases, and even ‘anti-woke’ rhetoric function as tools of white supremacy, often hiding in plain sight. I hope it works as a little bit of a breakdown.

On Tipping Culture in Germany and my Job at a Pub

Today I talk a bit about my job at a pub, tipping culture in Germany, and I rant a bit about some annoying guests. Huzzah!

Blaugust is here… and here’s my plan.

It is time.

Game Preservation Matters. But Stop Killing Games Isn’t How We Get There

Today I share my thoughts on Stop Killing Games.

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