At Gamescom, I caught up with Observer Interactive to chat about Good Boy, their dog-powered “petroidvania” full of curious rovers and ecosystem-driven exploration. Here’s how their own pets helped shape one of the most charming indie metroidvanias on the horizon.
Artificial Difficulty in Games
Some games are designed to make you suffer... and others are designed to waste your time... today I wanted to talk about design decisions.
An interview with Yandere Dev
Today, we're talking to Yandere Simulator's developer, Yandere Dev about accessibility in games, development, and about his title here. Enjoy!
Difficulty in Games and Accessibility
Gatekeeping sucks and apparently people still do that to "roast" others because of them playing games on an easier difficulty... and that sucks. Hence, some thoughts on difficulty and accessibility.
Alerts and Overlays on Twitch? Why?
Alerts and Overlays are omnipresent in the Twitch meta right now, it seems, but do you need them and are they really that good? Here are some thoughts!
