Coming from a region where a lot of wine (primarily Riesling) is made, I thought that this one is a title that I HAVE TO TRY OUT. “Hundred Days” is “a game of choice, nostalgia and winemaking”, which is honestly a perfect match for me.

Broken Arms Games’ title “Hundred Days” features different action-cards that you play out to place tiles into your schedule. Obviously, you only have so much time in the day for the different tasks, resulting in you having to carefully place tiles like Harvesting, Weeding, Marketing, and some other options.
Developer: Broken Arms Games Publisher: Broken Arms Games Release Date: "Soon" Genres: Agriculture, Management, Economy, Simulation
There are a lot of different things that you need to get used to in the game, like the fermentation-process that looks and sounds more difficult than it actually is.
When I first started playing the demo, I ended up just trying things out only to find out what the results would be like. I personally like sweeter wines more, so I tried to get a couple of sweet ones… sadly, there were no white wines in the demo, from what I could tell, so I ended up creating mid-tier wines with not enough acidity and way too much sweetness, which is fine, I guess? These wines would go well with your dinner, probably!
A lot of the processes that are being pictured in the game appear to be accurate from what I gathered. As mentioned, I’m from a region that has a lot of vineyards and alas I know a thing or two about the process of wine-making. I used to be a waiter at a restaurant and a lot of the winemakers came around and told me a thing or two about the whole industry, so that was quite fascinating.
In a way, the game got me to dwell in nostalgia but I’m not entirely sure how it would sell to other people, especially as not everyone has a connection to wine and since not everyone might connect the dots when it comes to making a choice and seeing it getting reflected in the stats on the side. Alas, that would need a bit more clarity!
Features that I’d be interested in seeing would include upgrades to get more workers, bigger fields, and more stock. I’d also like it if you could do research projects or maybe even customize your vineyard. Another great thing would be if you could branch out into liquor and create distilleries. That’d be a nice little touch, especially as a lot of winemakers seem to get into “the good stuff” as well as a side-job, which is quite nice, actually!

Overall, it’s been an enjoyable demo! I’m looking forward to seeing more when the game gets fully released!
Cheers!
I’m not a wine person, but I am surprised to see a game that centers around making it! I’m glad it was enjoyable ^_^
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I mean, it plays like a lot of other sims and management games, so it’s approachable for anyone, I’d say. The growing, making and markteting as well as the preparations for the next harvest… The game shows it all quite well and tries to explain it but I think you can have fun with it even if you don’t understand the “why” and only understand the “how”.
And I guess if you don’t like wine, you might still like the gameplay-part, right? :)
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Haha, true, you make a good point there Magi 👏🤓
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