STUFFED – First Impressions

Today, we’re taking a look at STUFFED, a procedurally generated first-person Horde-shooter akin to Left 4 Dead, Back 4 Blood, COD Zombies, and other games like that. You play as a Teddy Bear that protects your owner’s bedroom door from menacing toys and nightmares. You can play it solo or with up to three other friends in a co-op mode.

Developer: Waving Bear Studio
Publisher: Waving Bear Studio
Genre: Indie, Early-Access, Action, Horde-based First-Person Shooter, 3D
Release Date: December 9th, 2021
Reviewed on: PC
Available on: PC
Copy was provided by the developer.

In STUFFED, you defeat wave after wave of Gnomes, Robots and Ducks, as well as other horrifyingly cute enemies. After ten waves, a new map is generated. Throughout the waves, you earn experience that can be used to upgrade your perks. On top of that, you earn points that act as a currency of sorts. You can spend these points to unlock new doors that potentially house new enemies, perks, grenades, tools, and weapons. You can also buy more ammo with these.

The gameplay is easy to learn but hard to master. The game aims to be a family-friendly wave-shooter and I love the idea, especially as it’s incredibly creepy in a way? Ducks fly at you and if you get damaged, you can hear your stuffing being ripped out. Still, there is no blood in this game and it’s all relatively harmless. As waves progress, you can quickly get overwhelmed or swarmed by the enemies, resulting in a death or two if you’re not careful. When you complete a game, though, you earn coins that then can be used to unlock cosmetics.

Are they dead…?

The weapons themselves are interesting as well. As they’re made out of toys, these makeshift guns shoot golf balls, needles, and other projectiles. Other weapons have a higher range or a higher fire rate at the cost of other stats, and overall, I found the repertoire to be quite nice and balanced here. Enemies can drop these at times and it follows a bit of a grading system where you find better weapons a lot less often compared to the lower-grade weapons. 

Aiming feels pretty good, although I’d have to say that it’s also incredibly forgiving. You can also enable aim-assist to support you further but generally, you’re probably fine even without “MLG-Faze-Clan-420-Blaze-It” skills. I think the main aim of this game was to provide a relatively beginner-friendly experience that is cute but also fun, although I’d appreciate some more in-depth mechanics as well. I’d love it if you could customise weapons a bit, similar to what you have in Back 4 Blood. Similarly, the perks currently only offer things like more damage, movement speed, health but also perks that grant you one self-revive, a door repair kit, or infinite stamina.

I’m adorable, uwu.

I’d love to see perks that build upon each other here, similar to what some roguelikes have in terms of synergies. Imagine if you had a perk that enable guns to potentially gain ammo back or a ricochet of sorts. DoT-effects could be pretty good or maybe a perk that increases your melee damage for a few seconds after you killed X enemies in quick succession. I’d love to see a more developed perk system or some customization for the weapons.

Overall, though, it’s pretty fun, even when played Solo. I can’t wait to play this with friends! The game is supposed to come out in Early Access on December 9th, so make sure to wishlist it or check it out over here.


This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken. If you like what you see here and want to see more, you can check me out on Twitch and YouTube as well.

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