Blackbird Interactive’s Game Director, Elliot Hudson, just announced Hardspace: Shipbreaker’s steam page – and it’s huge! On top of some great features, the next update will also catapult Hardspace: Shipbreaker out of Early Access into a full release. Yes, the 1.0 is night and the devs are aiming for Spring 2022, meaning that it can’t be that far away.
So, the last update (0.7.0) changed the ship catalogue, meaning that you always have all ships available to you – a change that not everyone enjoyed but I personally loved. On top of that, there have been changes to the hazards as well as some new ship additions in the form of a whole new class: The Atlas Class! You can find more thoughts on that over here in my last post on this game. The next update, 1.0, will feature Campaign Act III, Ship Saving, Progression Tuning, Steam Achievements, as well as tons of bug fixes, optimizations and stability improvements! The third act of the campaign will be the final one, concluding the game’s story and giving us closure as to what happens to LYNX and its workers. You’ll still be able to break apart ships, though, even when the story is finished, so that’s pretty great!
The ship saving feature will allow you to save an in-progress job and continue it once you boot up the game again. It’s a much-requested feature and honestly, I’m glad it will be introduced. The reason why this is so important is that people often want to complete jobs but don’t always have the time. I sometimes just want to break apart a ship but it may take more than one shift – or rather, more than 15 minutes. Once you come back, the progress usually is wiped and you’ll have to start anew. In the full release, with this feature, you’ll be able to keep working on it, even if your shift has come to an early end.
Progression Tuning will entail a smoother experience for players despite the salvage value randomization, so that’s pretty nice. The bug fixes, optimizations and stability improvements are much appreciated. Similarly, Steam Achievements sound amazing. I can’t wait to pay off my debt and get something for it to showcase on my profile!
Hudson also talks about the story of how the game came to be and I love getting those insights. For more information, you can check out the announcement yourself or make your way over to this video here where Chief Creative Officer Rory McGuire and Game Director Elliot Hudson talked at GDC about their game and the design process!
At last, Hudson also answered a few important questions. The new update will include a complete progression reset as Act 1 and 2 will get revised and as progression will be rebalanced. It may be frustrating but it’s much needed to create a smooth experience for everyone. Hence, there will be such a reset. Furthermore, there will still be new updates after the 1.0 release, so that’s something I’m looking forward to… and at last, the game will see a price increase sometime between now and the release of 1.0. The new price will be something along the lines of USD 34.99. I think that this price point is very much appropriate for a game of this calibre but if you want to try it out yourself while it’s cheaper over here!
Honestly, I can’t believe that the 1.0 is already coming so soon. Early Access games often don’t actually end up making it all the way to the full release, so it’s amazing to see that this title will get there actually. That’s pretty rad! I spent only 70 hours in Hardspace but it’s been some of the best times I had in games in recent years… so yeah, I can highly recommend it to anyone who’s into chill games about reverse-engineering big space ships. :) What do you think about the upcoming update? Are you excited or have you not bought the game yet? Are you thinking about getting it?