“Tales from Better MC” – Resource Struggles

I figured I should maybe write more often about my adventures on that server that KingArgaroth set up for his Twitch Community… Here’s my last post on the topic!

As for this one… where do I even begin?

I like building and exploring. I don’t like mining. This has always been the case and I never really enjoyed strip-mining for resources… but it got worse with the Caves & Cliffs Update, meaning that I can’t just mine down to a specific height, to then search for redstone, gold and iron that way. Iron is more common near the mountain surface. Redstone is hard enough to find as is… and Gold is just odd.

That being said, I’ve been suffering from a resource struggle that was offset briefly by our recent raid on a dungeon. I had some iron and my activities in the world quickly burned through that little iron I had left. Hence, it was time to build up some farms!

I also built a Lava Farm that produces Lava… infinitely… albeit slowly. It’s the best fuel source after all!

For now, my goal was to get lots of quartz. It may sound odd but a lot of automated to semi-automated farms make use of quartz in their components. Comparators, Daylight Sensors, and Observers are rather costly, after all.

Hence, I wanted to start there and eventually move on to other projects once that’s done. The only issue is that Farming Quartz means either getting into Villagers (more on that later) or getting into Piglin Bartering. Both of these options require a lot of gold, even if Villager Trading Halls are overpowered and a lot less demanding on the gold front.

Anyhow, Piglin Bartering it is: To acquire a lot of gold, I need a gold farm. For that, I need to get on top of the Nether roof. That part was actually somewhat “easy” in comparison to everything else.

To get on the Nether Roof, I needed to make a portal into the Nether and dig upwards to get to the Bedrock. Then, I simply needed to find one piece of bedrock that was sitting at the Y-Coordinate “127”. This part was rough. It took me and a friend a solid twenty minutes to find the right piece of Bedrock… but once we found it, we didn’t have much work ahead of us.

The reason why one needs a piece of Bedrock at Y=127 is because of the way the Nether generates. The Nether Roof is flat on the top, meaning that a block of Bedrock at Y=127 doesn’t have any blocks above it. Thus, I simply needed to place ladders all the way to the top, get super close to it, aim towards one of the corner pixels, and shoot an Ender Pearl upwards, meaning that I can glitch through the Bedrock and get onto the Ceiling.

I next wanted to break the Bedrock, which isn’t technically possible but it’s doable using a Glitch that I… just couldn’t get to work. Instead, I gave up after many attempts and just built a portal up at the top that would inevitably link to my base, meaning that everyone now has easy access to the Nether Roof!

The benefit that the Nether Roof has is that there are no natural mob spawns up there. This makes farms a lot more effective! On top of that, if you do manage to break the bedrock, you can create long “highways” using Packed Ice and Boats to get from one place to another without having to travel too far… so, breaking Bedrock will be somewhat important as time goes on. :)

For the farm, I simply followed a tutorial that required me to place about ten stacks (per layer) of Magma Blocks about 25 blocks up from the roof. I’d create a 5×5 drop shoot with hoppers at the bottom. Due to the height of the first layer, the Zombie Pigmen that fall down essentially die in one hit from fall damage. The only issue is that the ones that spawn need to fall to their deaths like Lemmings… so how do we entice them?

Well, first up: Turtle Eggs. It’s so weird but Zombie Pigmen want to trample on Turtle Eggs. That means that by placing one in an inaccessible spot, we can attract the Zombie Pigmen to the drop shoot and get their attention. This, however, requires you to place down trap doors on both sides so that they fall down when they try to get across. Given how the AI is designed, trapdoors count as full blocks in their head but when they’re opened up, mobs will simply walk over them.

Anyhow, what the tutorial I checked out didn’t mention is that Turtle Eggs require there to be nothing above it… So, literal air right up there. Zombie Pigmen won’t bother otherwise. This took me a lot to figure out. When I searched for farms and whatnot, I only found some that required you to aggro them but no afk ones. Hence, this low-effort farm needed to function. When I look for the “Trampling” mechanic in the Minecraft Wiki, I found out about that thing… but like, YouTubers don’t mention stuff like that, I guess.

I needed to add the arrows to the farm so that people, coming out of the portal, would know where it is even with their render distance turned down. #LowSpecFriendlyDesign or something!

Anyway, this farm now works and it produces not all that much gold… but that’s fine because it’s low effort and inefficient by design. I could have built a better and bigger farm but that could have caused lag on the server and I don’t want to do that. At the same time, some people have pretty low-end PCs, meaning that building a good farm would be kinda bad… Also, I couldn’t be arsed to build more layers and farm even more magma blocks…

View from above (32 blocks above the first platform to prevent any mobs from spawning below it, hence increasing the farm’s rates) from the AFK platform.

Next up, I’ll need to work on the Piglin Bartering station but that will have to wait for a while as my base requires some improvements… mainly, the storage units, the lack of farms, and some other problems that came up as time went (mainly looks). Hence, that will be something I’ll write about at another time!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken. If you like what you see here and want to see more, you can check me out on Twitch and YouTube as well.

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