A while ago, I got to interview a Romanian game developer by the name of Cristian Gajda who is working on some very ambitious projects that I can’t help cheer on. They are currently working on a TTRPG based on Getae mythology by the name of Flagstone: Dreams of God as well as an Sandbox-Roguelike-RPG set in the same universe by the name of Flagstone: Dreams of God.
The games are still very much in development but after talking to Cristian Gajda, CEO of Gacriva Studio, I got to experience the passion behind these projects first hand.
Flagstone: Dreams of God is a TTRPG where people derive their power from their imagination. The power concept is pretty interesting with a unique spell-building mechanic that allows for a lot of creativity and fun. Similarly, their Roguelike game set in the same universe, Flagstone: Getae Legacy, is supposed to provide near-infinite amounts of content, a living and ever-changing world, on top of some rather ambitious but interesting elements.

Now, obviously, “near infinite amounts of content” sounds possibly a bit triggering, especially in this day and age, due to the fact that Machine Learning algorithms and AI are threatening many different livelihoods, but I was positively surprised to see how Anti-AI Cristian Gajda was.
Their game does feature machine learning BUT they use their own data sets to train their “AI”. As such, it’s ethical in the sense that all data they use is their own to use. Gacriva Studios’ artists all create their own art, meshes, designs and objects. AI is not being used for the art itself… just portions of the game that are being generated, like questlines, dialogue and even the ever-changing world… and even then, it’s perfectly under the control of the developers with limitations, a lot of prompts and inputs, as well as many different scenarios created by the developers which the AI takes “inspiration” from, basically.

Aside from that elephant in the room, we also talked about the Getae, a group of people whose stories, legends and tales are much underrepresented in modern media. As a huge mythology nerd, I was really happy to hear about them not just making a game inspired by Getae “lore” but also working with professionals to ensure accuracy.
The full interview can be found on my YouTube channel (also embedded above). Make sure to check it out!
Also, make sure to check out GacrivaStudio’s website if you’re interested in their work!
This post was originally written by Dan Dicere from Indiecator.
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