Lately, I’ve been playing a lot of different games that let me dive into all sorts of exciting worlds full of action and cool combat, intriguing stories, and more… but from time to time, I just crave the sort of experience that lets me do very mundane tasks, at my own pace, to wind down for the night, take my mind off things or just relax for a bit.
Games like Hardspace: Shipbreaker and Power Wash Simulator come to mind when you’re looking for exactly those sort of experiences…
Today, we’ll talk a bit about Trash Goblin, a game that lets you not only chip away at chunks of dirt to unveil valuable trinkets… but you get to also clean them up, combine them with various other trinkets and sell them to a very fabulous cast of characters!

I had the chance to have a conversation with Andrew Smith from Spilt Milk Studios and not just talk about the game itself and how it came to be but also about the UK-based indie developers’ experiences as indie developers who are self-published!
You can find the full interview just below! It was really lovely talking to Andrew about the game!
“Trash Goblin is a wholesome, cosy shopkeeping game where you uncover & clean trinkets, then upcycle them, to then sell them to endless colourful & quirky customers. Spend your saving to upgrade your shop, buy better tools, plus expand and customize your space!”

After their successfully funded Kickstarter campaign, the UK-based indie developer Spilt Milk Studios released Trash Goblin just last month into Early Access on Steam! The game’s already received a few major updates with another coming out before Christmas, and reviews are raving already!

From our interview, I was most surprised about the passion that Andrew showed for game development.
Their journey from prototyping and working with students who are studying to break into the industry to eventually creating and implementing more and more aspects to the game before inevitably really shaping out what is now known as Trash Goblin.

The world itself is based on various aspects from other games that the studio had in the oven over the years, and I just had a blast talking about Spilt Milk Studios’ inspirations, their creativity, and their favourite characters.

Aside from the development of the game and the writing of the world, I also got to ask a few questions about features that are coming up soon, ideas that got scrapped and what we can expect from the game in the future.
It’s just been incredibly lovely to talk to Andrew here and I’d highly recommend checking out their game, Trash Goblin, if you haven’t yet! It’s definitely one of my highlights this year!
This post was originally written by Dan Dicere from Indiecator.
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