Howdy, fellow cowboys and cowgirls! Today we’re taking a look at Westerado: Double Barreled, a game where we chase a buffalo on the loose before finding out that someone not only burned down our ranch, but also gravely injured our bigger brother, and killed our mother! Our mission is to find the killer and take revenge! To do so, we’re equipped with a revolver and some other tools! Yeeha!
Developer: Ostrich Banditos
Publisher: Adult Swim
Genres: Indie, Action, Adventure, Shoot 'Em Up, Western
Release Date: April 16, 2015
Reviewed on: PC
Available for: PC, Xbox One, Mac OS
Copy was purchased.
Let’s get to the plot:
After these incidences happened, we’ve got to “take care” about our brother and head to our uncle’s place where we learn that the killer is most likely in Clintville. Once we arrive there, we’ve got to earn Clintville’s citizens’ trust by completing quests and errands for them, including escort-missions, bounty-hunts and lots more!
Gameplay-wise, it’s relatively simple:
Since we’re in the Wild West, we’ve got to solve everything with guns. There are multiple guns, ranging from shotguns, revolvers, bolas, to dual-revolvers, and even a sniper rifle. You can switch between weapons without any issues but have to load them up and unlock the gun while dodging bullet shots in the meantime. While the Bola doesn’t deal damage and holds only one shot, it instead captures enemies rendering them unable to shoot, which I found quite interesting. Meanwhile, the shotguns are able to hit multiple enemies, though only having two shots and being short-ranged, while the rifle is more precise, is able to pierce enemies and has five shots.
To kill enemies, you need to shoot off their hats before landing the killing blow. In the same manner, they’re able to shoot off your hat, before being able to kill you, too. Luckily, you own two reserve-hats that you automatically get used once you lose a hat, hence blessing you with basically four lives (three hats and your head). When killing enemies, you can pick up their hats to restock on lives. When you die, though, you are saved by someone who carries you to a nearby bed, refilling your hats and magazines but also helping himself to some of your riches. Hence, you lose money whenever you die which is why you need to go to banks relatively often, although they also help themselves to your bank account now and then – still, the bank is a lot safer than carrying your money around and risking to lose everything else, although not dying is probably the safest!
Speaking of the bank, there’re a lot more buildings in the towns that help you:
The Sheriff’s and the bank often need help with killing bandits, while you may as well play some cards, have a drink or talk to other people at the Saloon, sometimes granting you hints on what the killer looks like. To find the killer, you need to find a few different hints in a “Who is it?” manner. As “clothes make people”, you only gain hints on what the killer looks like. The killer, though, could be nearby at any time, which is why you probably could kill him at any time in the game, if you wanted to. In fact, you’re able to solve all problems in the Wild West, using your guns.
See a saloon door? Shoot it open!
See someone funky? Shoot them dead!
Don’t like where the conversation is going? Pull out your gun, threaten them or even shoot them dead again!
It’s hilarious. At all conversations, you’re able to pull out your gun, resulting in some funny moments where you randomly threaten people.
Humour is a big part of this game, too, as well as references. Being a game published by AdultSwim, I had a great time throughout the game with random moments and references to tons of things, e.g. the founder of Clintville being “East Clintwood” or the fact that killing every NPC in one area results in you unlocking a horde mode for that area. Hillarious.
When you kill enough people, you also gain the reputation of a killer, leading to bandits randomly surrendering and stopping the fighting because they fear you so much.
At some point, you might question whether or not you’re worse than the Killer you’re searching for BUT honestly, I don’t even know. It’s quite fun to just go all out on your revenge and the few casualties that it might take are the Killer’s fault, obviously. If he hadn’t messed with you, those people wouldn’t have died. (just kidding)
it’s got a lovely pixel-art style going that is enhanced by the liveliness of each area, with dogs, coyotes, scorpions, snakes, birds and all kinds of other animals being featured in the scenery. The music is also quite great and there haven’t been any issues with the sound just stopping or not fitting the area, in my opinion. Overall a great art style and great music.
On top of that, there are no restrictions to where you can go and where you can’t. A true open-world game, I guess! There are also factions in the game: Support the buffalo-friends or the militia, you’ve got the choice when it comes to alternate plots.
But let’s get to flaws. Overall, I really enjoyed the game, but the map sometimes seemed quite frustrating. There are tons of quests and all of them get marked on the map. When you’re unlucky, you just don’t know what you’re actually doing right now or you’re going to areas to do one thing and end up doing something else. Having the option to actually follow only one quest at a time, like in other games (i.e. Borderlands or MMOs in general), would’ve been nice, although this is an Indie Game and all that.
Another thing is the fact that there are no checkpoints that you can set yourself:
When you respawn, you actually spawn in a “nearby bed” – which is at your Uncle’s. Before facing off against the Killer, you also get a checkpoint there, and although there are fast-travel-points here and there, scattered through the world, it gets quite annoying to always have to teleport somewhere or walk a while and it kind of feels lazy in some way. I would’ve liked it if there were rooms in the Saloon that you could pay for, to set a spawn point nearby. It’s not a big deal, I guess, but I personally got quite annoyed by it.
But overall I had a blast during my playthrough. There is a learning curve at the beginning but once you get used to the aiming and all that, it’s actually quite enjoyable. My first playthrough was four hours long but there’s a lot of replay value, too, as you’re also able to go with higher difficulties, unlock new characters with new abilities and other properties and there are a ton of easter eggs to be found in the game. I definitely recommend this game!
Have a nice one!
This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken. If you like what you see here and want to see more, you can check me out on Twitch and YouTube as well. If you find this post on a website other than Indiecator.org, please write an e-mail to me. Thank you!