Man, it’s been a rough day. My mod, Nanok, recommended me at his job and ended up getting fired because of how highly he praised me. According to him, I’m the best for this job and the only one Jeff Bezos will ever need, hence Nanok got fired and I was supposed to do it… but I hesitated. How could I do this to my friend? Hence, I struck Jeff Bezos and hit him before he did it himself. Therefore, it’s time for my revenge.
Developer: Call of the Void, Jaybooty, hi rohun, TheJunt, Free Lives Publisher: Call of the Void Genre: Beat 'Em Up, Roguelike, Indie, Fighting Release Date: a while ago? Reviewed on: PC Available on: PC Copy was purchased.
Today’s review is about a game that tells the story of an employee rising to power and taking care of Jeff Bezos, the evil mastermind behind this evil plot of firing people violently. Stick it to the Stickman is a roguelike where you get promoted to get stronger to then beat down other workers and rise up the career ladder… slowly… but steadily… It’s actually a ton of fun.
The game itself plays relatively simply: You move around using the arrow or AWSD keys. Using the space bar you perform an attack that is displayed at the bottom of the screen. Attacks range from using guns to performing kicks, burps, punches, and other manoeuvres. You can drink coffee and heal up while enhancing the next two damaging moves. You can throw a mug at the enemies that stand in your way to the top. It’s fun and can get quite tricky.
There are different jobs you can unlock from the weeb (that specialises in anime-attacks) to the conservative (that utilizes a lot of guns…) to secret characters and even the temp worker that is kind of a jack of all trades but master of none. By beating down enemies, you earn experience. Experience translates into a promotion. Promotions mean new perks, new moves, or maybe even an upgrade for your moves.
What I really like about this game is that there’s always a way to make things work. You can go for a glass-cannon approach to things and attack people exclusively using attack moves, or you roll around and glue enemies to the walls before throwing things at them. There are a bunch of kicks, AoE moves and punches that can launch enemies throw the windows. You can work on buffing up your next attack using coffee and energy drinks before you deliver one big punch… or you play it safe and invest in some perks that allow you to resist damage, increase your health, or make corpses fart, stunning nearby enemies.
Sure, the game isn’t super in-depth and the early difficulty levels aren’t the hardest, but once you unlock the higher difficulties, you’ll learn what true corporate horror is as enemies come flying at you with all sorts of guns, punches, and abilities. Bosses actually pose a serious threat to you,… and not every run seems like a winner anymore.
But if a roguelike wasn’t challenging, it wouldn’t be as fun, right? I personally loved the way the difficulty rose slowly and I really like some of the boss mechanics. There apparently even is a way to unlock Saitama in the game, and there is a secret character that throws banana peels at enemies and uses other… interesting moves. In the end, it’s about the challenge, a lot of fun, and a whole lot more humour. The whole premise is absurd but the game itself is absurdly fun.
Now, the game keeps getting developed and is receiving a lot of updates with community suggestions, which makes this one quite a gem, especially if you consider the pricing. Since it’s on itch.io, you can name your own price. You may choose to grab it for free if you wish so but honestly, it’s worth a lot and I’d recommend coming back and helping the developer out as much as you can or as much as you deem it worth it. I like the idea of “name your own price!” models in games and I feel like Stick it to the Stickman is worth your time for sure. It’s easy to get into and you can strategise quite a bit. Some promotions offer you more rerolls or allow you to remove or re-organise your moves, which is fun, and sometimes the order of your moves really matter.
I found myself playing around a lot with the knives and some of the punches that the Weeb uses. Upgrading the knives ability grants you shurikens and upgrading those yields to the Hadouken, which is quite powerful and very fun to use. Eventually, you may run into more enemies though and some of them are tougher to beat, so you’ll have to get buffs or other moves to deal with those.
Now, as far as settings go, the game doesn’t give you much. I would have loved more options to turn down the volume or maybe give you more freedom in terms of customization. Currently, you can say that you have a powerful or a weak PC, granting you high or low settings… but that’s it. On top of that, it probably would be cool if there was an in-game tutorial of sorts or at least a pop-up that explains “Hey, you move and then you hit space and that’s it. Good luck!”. The itch.io page offers a bit of an explanation but it would have been nice to have it in-game.