So, for today’s post, I’m publishing the first interview I ever did. As for context: I’ve visited the GamesCom last thursday, for the first time, and not only did I check out a ton of cool new games there, but I also talked to a lot of cool devs and even interviewed some of them, including Simon Boxer from Melbourne, Australia. He’s an artist and indie game dev.
His studio, Twice Different, is currently working on Ring of Pain, a new rogue-like-dungeon-crawler based on cards which I reckon to be the new Slay the Spire! I really enjoyed myself playing RoP and had a lot of fun talking to Simon. For my interview with him I thought of a few questions about the game and its development, as well as some “weird and quirky” questions about him, so I hope you enjoy these!
What was your biggest inspiration for the game?
“The game has a lot of inspirations and it’s also kind of a reaction of the previous game I made which was called Bounce House and it’s a game about bouncing children off a bouncing castle and it was really super colourful and cartoony. After making that I wanted to make something really dark.
And so I was thinking about what could I make using my skill-set, ’cause I was originally an artist before I was beginning to program and so I thought a turn-based card-game could be something, something that I could probably do. And so, within that small scope I [wanted to] mashup things I love: Card-games, Rogue-likes and Dungeon-Crawlers. I tried to make something that was fresh and innovated in some ways to make something new and interesting.”
What’s planned for Ring of Pain’s future, update-wise?
“We’re aiming to do an Early Access early next year, and when we’re in the Early Access we wanna be doing consistent updates with community feedback […] about new features and continue to build it out from there. There’s a lot of stuff that I want to add that is yet to get into the game and obviously, we haven’t released it yet […].”
What was the most exciting/fun part about working on this project?
“I think just having creative freedom […]. I have full creative control to decide on what direction this is project is going to take with a very dark and cryptic narrative that is laid on this world that is presented as a distorted place of fear and delusions.
So, it’s been really enjoyable to just try and decide on this work and the creative direction and just keep on improving and improving it until it becomes something interesting.”
And now some personal questions I guess. What’s your favourite game? Of all time!
“OF ALL TIME! Oh wow! I have so many favourite games, I mean, I started playing games, like, in the 90s. Some things that are very close to my heart are the Ultima series even though that’s very different, like I learned a lot playing the Ultima games especially Ultima 7 which I’ve played a lot, so I really love those and that might be something to call out.
And as for newer things, obviously Slay the Spire, as that had a big influence on my game, The Binding of Isaac […]. Yeah, I love so many different games. Like, I play Rocket League, I play FPS like Apex […], strategy and puzzle games like The Witness […], and a lot of genres, so it’s hard to find a favourite.”
Dr Pepper is the superior soft-drink, right?
“Yes, definitely! Dr Pepper is great!”
Okay, so for the final question I’d like to ask: If you were a super-hero what would your hero-name and your superpower be?
“My Superhero-Name would probably be just Simon but with a P in front of it, so it’s like Psimon. And I definitely wanna be teleporting around, like I just don’t wanna use my legs anymore.
I wanna teleport around, especially between countries cause being from Australia it takes actually over a day to get to this side of the world.”
So, well, this was the first interview. I’m really excited for Ring of Pain and can’t wait for the release! As a side-note, I should mention that, since the GamesCom is such a huge convention and since I wasn’t recording with an external microphone, some parts of the audio weren’t audible.
After a while, I resolved this issue by adding “[…]” to the answers to indicate (no pun here, move on) that there’s been two or three more words that are missing. I’ve only exluded them because of the fact that I couldn’t understand them. Next time I do something like this, I’ll probably use an external microphone or even something else instead of my phone.
But that’s where this post ends. I hope you enjoyed this post! Leave some feedback if you want to and stay tuned for some more interviews that I’ll release in the following days.
Stay cool! And hydrated!
Note: I’ve added the pictures after I’ve published the post. I only just found the press-kit, meaning that I now have more than just one screenshot available.
This post is part of a contest/challenge called Blaugust! The goal is to post as much as possible and participants are awarded different prizes depending on the goal they achieved. My aim is to post on all 31 days of August and if you’d like to know more about this “event”, you should check this post out.