Indietail – Before I Forget

In today’s Indietail, we’re talking about „Before I Forget“ by 3-Fold Games, a one-hour-long narrative experience, that shows us the story of Suni and Dylan Appleby.

Developer: 3-Fold Games
Publisher: 3-Fold Games
Release Date: July 16th, 2020
Genres: Indie, Exploration, Walking Simulator, Narrative, Adventure
Reviewed on: PC
Available for: PC
Copy received from Humble Choice.

In the beginning, we’re just thrown into this apartment, blurry sighted and left with little to no instructions. The only thing we know: We need to find Dylan. Who is Dylan? Where is he? Why is he so important to us? All these questions were going through my head while some beautiful piano music was luring me from one room into the other.

From the get-go, I was astonished by the vibrant colours and the art style that slowly pieced itself together. We can’t go anywhere. There are locked doors and other pieces that are missing, so we need to explore. Find postcards, letters and other objects to trigger certain memories and piece the story together, slowly completing the world like a puzzle of sorts.

You don’t see the bigger picture until you’re fully immersed in the game.

And being immersed isn’t too hard in this case. The story is wonderful and lovely at the beginning but slowly changes pace as the small world we live in gets completed and as more options unlock themselves before us. We can’t proceed through some hallways and cannot open some other doors. I quite literally got lost in the world and the apartment or did I? Did I move through this door already? Why is this one closed again? I could swear that I was here before? I’m confused.

Time and space seem to be mere concepts, rather abstract ones at that. The protagonist’s movement resembles that quite well. Throughout the game, the mouse and player controls feel sluggish or slow down at least, which resembles our confusion quite well. Then everything seems fine again and everything is back to normal…

We forget ourselves. We end up questioning who we are and what we have done. We know nothing about the character that we’re playing… and apparently, the protagonist doesn’t know much more either… at least yet.

The experience reminded me a lot of Answer Knot, where a relationship gets established through notes, photographs and different memories that we remember.

It’s a neat concept that is well executed.

Throughout the game, we’re accompanied by a very interesting soundtrack (by Dave Tucker) and some interesting design choices. Partly, we’re left in the silent, only hearing our footsteps while slowly moving around… partly, we’re accompanied by some nice little piano tunes that become more frequent as the game goes on… and partly, we hear this ominous humming that seems to threaten us while a black hole of sorts stops us from proceeding further into the apartment.

As time goes on, we remember more. Time doesn’t stand still. We find out about the couple and their wishes and careers. Snippets of different conversations. We read about Dylan’s tour and Suni’s research. Here and there we travel back in time to where Suni’s aunt is showing her the stars and explaining the stories and meanings of the different stars and constellations, not all of them were happy but overall it was beautiful.

And well, I’m not sure how to tackle everything else about the game. Being an immersive experience, I can’t talk about the plot too much. I’m afraid that I might have already taken a lot away from the game by only talking about less than the first half.

I guess what I could say is that I loved it. The end was beautiful, the soundtrack was superb, the art style and the shift from the vibrant colours to a darker palette was fluid and just lovely. I loved how the „world“ (aka the apartment) slowly completed itself. And speaking of the apartment, I loved how the two cultures that collided in this relationship are resembled in the flat itself, with British/Western objects and furniture on top of Indian (I think? Correct me if I’m wrong!) paintings and influences scattered throughout the flat. I loved exploring all the rooms and I loved how turning the lights on and off, changed so much about the atmosphere! I also loved how objects and furniture shifted and changed as we remembered more. Oh, and don’t get me started on the voice acting! Just lovely!

Near the end of the game, I had goosebumps from all the metaphors and symbols found in the last sections of the game (can’t talk about that as I don’t want to spoil it for anyone) – and when it was over… I was in awe.

It’s a great game. I highly recommend it.

The only thing that I could criticize would be that I would have loved to put different pieces together by myself. I would have loved it if certain things wouldn’t have been explicitly mentioned by the game. I feel like making the player think is a much stronger way of telling a story instead of actually spelling it out. It didn’t bother me too much. This way of storytelling is obviously more direct and allows more players to reach the same experience, so I guess it’s not bad… I just would have liked to find secrets or maybe even create theories about the characters, by myself, instead of finding everything out in the end… and despite most of the game being rather direct, the ending still leaves a lot of things open. If you enjoy theory-crafting, the ending is going to be lovely for you.

The game’s coming out soon, so you may want to wishlist it on Steam.

So, that’s it for the review. I guess I somehow managed to create a spoiler-free review of this short but beautiful experience. I hope that you will enjoy this experience as much as I did.

Cheers!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken. If you like what you see here and want to see more, you can check me out on Twitch and YouTube as well.

3 thoughts on “Indietail – Before I Forget

Add yours

  1. ( ´・ω・)人(・ω・` ) most of the games you’ve been reviewing are being added to my list, LMAO. I’m going under with my ship of TBP games ლ(ಥ益ಥლ). As always, great post!

    Liked by 1 person

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