Behind every great man, stands a great woman – but who stands behind that woman?
From the makers of The Red Strings Club and Gods Will Be Watching comes a game that explores the life of Gabriel and Victorine, a couple in their 30s that live a comfortable life. Gabriel’s a famous artist who’s currently working on his next grand piece. Victorine, his loving wife and muse, is supporting him in every way possible but as time goes on, it all becomes a burden for Vic and we start to run out of space.
Developer: Deconstructeam Publisher: Deconstructeam Genre: Interactive Fiction, Adventure, 2D, Drama Release Date: August 23rd, 2018 (updated: February 18th, 2019) Reviewed on: PC Available on: PC (itch.io) Copy is available for free.
Originally made for the Ludum Dare 42 with the concept of “running out of space” in mind, Behind Every Great One explores serious topics like gaslighting, guilt-tripping and toxic relationships by putting you into the role of one of those great women. Time passes slowly and you only have so much time to get done with your chores.
Clean the house, water the plants, do the laundry, wash the dishes, prepare dinner,… there is way too much to do for just two people, especially when Gabriel is obsessed with his magnum opus and hence doesn’t bother helping at all. Slowly, the small rooms of the flat feel bigger and bigger. I felt so small when I tried to get done with my tasks.
And there’s more to it. The conversations we have with our husband change over time. From him putting us on a pedestal at the beginning to eventually him blaming us indirectly for his problems.
Stuff happens and eventually, Gaby’s parents stop by and stay for a few days. Needing a place to sleep in, they take up the small library, which results in us losing our refuge and one of our hobbies. When we’re feeling down, we don’t have anyone to turn to. Gabriel’s mother is a viper and his father is often not the most tactful person.
It’s hard to breathe air when these people quite literally take space away from you. When you feel like crying, you need to find a place to be alone. With more people joining, that’s not quite possible. Eventually, it all is too much to handle for us and only time will tell what we’ll do about it.
Though relatively short, Deconstructeam managed to create an interesting and deep experience that really captures the feel of toxic relationships well. Abusive relationships don’t need domestic violence. It can be a few simple words, sentences, and demands to ruin someone’s day, week or life.
The game utilizes a minimalistic style and bright colours to show us the world we live in. It doesn’t matter who these people are or what they look like. They could be anyone and everyone. The bright colours contrast the dark feelings quite well and the changes in camera-movements and perspectives really add a lot to the experience.
A rather atmospheric soundtrack accompanies the experience that is fitting. For a game made in a day, I’m impressed at how well this all fits together.
Sadly, I’m not able to talk about anything else really since the risk of spoiling something is rather high with a game like this. It’s a short experience that still has a lot of surprises to offer that I haven’t touched upon in this review.
Personally, I really enjoyed the experience, although I hated the oppressive feeling that goes with it. I hated more toxic relationships that I had in the past and this game really reminded me all too well about those. It’s saddening that Victorine’s experience is so relatable.
Hence, I’d recommend this title. It’s a really well-made narrative experience by Deconstructeam. You can find Behind Every Great One over here on itch.io.
This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken. If you like what you see here and want to see more, you can check me out on Twitch and YouTube as well. If you find this post on a website other than Indiecator.org, please write an e-mail to me. Thank you!
I’ll be honest with you. I haven’t read the post. (Because I want to play the game and am afraid of spoilers).
I just comment because I read that the game was made by the same people behind Red Strings Club, and Gods Will Be Watching. I haven’t played those games either, but I have heard only good things, so I want to play this game, too.
Why am I telling you this? I don’t know, I just found it funny.
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But my reviews are always spoiler-free D:
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‘Kay, I’ll read it :-)
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Alright, I’ve read it! I’m really interested in what I’ll think about the game, since it seems to be directed at people who have been through this kind of stuff. Luckily, I haven’t, so theoretically, I shouldn’t be able to relate to the game’s core identity. I guess I’ll have to find out :-)
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