“We become what we behold. We shape our tools, and then our tools shape us.”Marshall McLuhan
Today, we’re taking a look at a game from itch.io called We Become What We Behold. WBWWB is all about cycles: How does the media influence us? How do we influence the media? How does this cycle start and does it ever end?
Developer: Nicky Case
Publisher: Nicky Case
Genre: Free-to-Play, Comedy, Experimental, Dark
Release Date: October 18th, 2016
Reviewed on: PC
Available on: PC
Copy was available for free on itch.
In the beginning, we’re tasked with pointing and clicking anywhere in the window. People are walking around and we can take a snap of them. Everything that happens on the screen can become something worthy to be shown on television in the middle of the screen.
“#ooh nice hat” makes a headline and everyone wears hats now! “Violence goes viral” though, so you try to provoke and get people to do stuff that you can take out of context. As time goes on and on, more events lead to other events and eventually, the catastrophe arrives. People go crazy. People go mad. People kill people. #bescaredbeangry
We Become What We Behold is a fun little experience with a playtime of roughly five minutes. I personally like the theme of it even though the ending becomes a bit extreme.
The art style really compliments the simplicity of the title, allowing you to enjoy and understand what’s going on on-screen. Take a dive into the topic and the philosophy behind and speculate on a metaphysical level if you want to… or try to find some of the fun easter eggs built in by ncase!
Generally, I feel like this is a fun title to try out. It’s free. You can support the developer if you want to. If you’re into that kind of stuff, you can check out the open source behind the game yourself and remix it.
Feel free to check out the game on itch.io over here if you haven’t yet.
Don’t go crazy. #2020isoverparty
Happy New Year!