Sorta made progress on that writing slump thanks to a little break.
After having procrastinated a lot these past few weeks, I finally was able to push out a few reviews in a row and it actually felt incredibly great. I struggled a bit here and there with the introduction into the review and that little section at the beginning but at the same time, I'm glad... Continue Reading →
What started as a shitty take on Twitter, sparked an interesting idea that I'm going to participate at!
It is time for Jon's Creator Showcase, hosted by me! For November! Featuring content from October! Enjoy!
Quick update on upcoming posts, my situation, and current plans for the near future!
How do I pick games for reviews? What's the waiting list like? Today I'm talking about these two questions!
Talking about more reviews, why there are not more reviews, and why I won't lower my standards. Overthinking the latter a bunch, and also talking about Daily Blogging for 100 Days in a row!
Today, I'm sharing my thoughts on posting daily "since last year".
Today's post is a comment on a recent change in my opinion that I had on whether or not new reviews add anything to already-popular games.
In every door lies another memory, and every memory unlocks another door. Today we're checking out Summerland by FYRE Games. Is it worthwhile? See here!
Do I have specific routines for the process of creating a blog post? Are there differences between different types of posts? Do I only write posts on my PC? Do I only write at certain given times? Do I have a schedule for recurring topics? Well, this question and everything around the process of creating... Continue Reading →
Today, we've got another more "difficult" prompt: “What type of content do you feel is severely underrated?” This time around the prompt's not difficult due to me struggling with words but rather because of the ambiguity of it. Roger pointed in his post out that it could be referencing writing and blogging... but also could be about video... Continue Reading →
At last year's GamesCom I interviewed Ngoc Vu, the lead artist from Route 59, who at the time worked on Necrobarista. Now that the game is out I got a key for review purposes and, well,… TLDR: I love it. It's a great game. Why? Find out here! Developer: Route 59 Publisher: Route 59, Coconut... Continue Reading →
Trains are quite cool, aren't they? They look cool and they're fast and it's a disaster when they crash into each other and I lost my train of thought, so I'll just say that today we're taking a look at Train Valley, a casual train-sim-puzzle by Flazm! Developer: Flazm Publisher: Flazm Release Date: September 16,... Continue Reading →
There are all kinds of games out there with all kinds of presentations and premises. A lot of games in the Indie scene feature unique premises that may have not been explored all that much, just yet, and often also present us unique and interesting design choices that you either hate or love. Today we're... Continue Reading →