Good Boy: Observer Interactive on Building a Dog-Powered Petroidvania – Gamescom Interview

At Gamescom, I caught up with Observer Interactive to chat about Good Boy, their dog-powered “petroidvania” full of curious rovers and ecosystem-driven exploration. Here’s how their own pets helped shape one of the most charming indie metroidvanias on the horizon.

Andrew Tsai on UNBEATABLE: A Rhythm Game Unlike Anything Else | Gamescom 2025 Interview

At Gamescom 2025, Andrew Tsai discusses the vision behind UNBEATABLE, why music and storytelling are inseparable, and what’s next for the cult-hit rhythm game.

Inside Bobo Bay: New Demo Features and Interview with Austin from NewFutureKids

The new demo for this game is amazing, and I also had the chance to interview the dev!

“Trash Goblin” and the Art of Upcycling… – An Interview with Spilt Milk Studios’ Andrew Smith

Trash Goblin quickly became one of my favourite indies to release this year - and today, I'm sharing an interview I did with one of the developers!

Flagstone is an incredibly ambitious indie dev project! – An Interview with Gacriva Studio’s Cristian Gajda

The other day I got to interview Cristian Gajda from Gacriva Studio about their upcoming and incredibly ambitious new TTRPG and Sandbox-Roguelike-RPG in the Flagstone IP.

Farlands is a very ambitious Farming Sim set in Space! – An Interview with Jandusoft’s Eric Rodríguez at Gamescom 2024

During this year's Gamescom, I got to talk to the developers behind Farlands - the ambitious sci-fi farming sim that just realsed in Early Access!

What does a Publisher do? – An Interview with Daedelic Entertainment’s Daniel Fahrtmann

Today I'm sharing an interview I did with Daniel Fahrtmann, the Community Strategist Lead of Daedalic Games.

Astrea: Six-Sided Oracles – An Interview with Leonardo Castanho from Little Leo Games!

Astrea: Six-Sided Oracles, the dice-based roguelike deckbuilder is coming out soon - and in anticipation of that release, I got to ask the devs a few questions!

Grid Force – An Interview with Noemi from Dreamnauts Studios!

Today, I'm sharing an interview I did with Dreamnauts Studios' Noemi, the lead artist of Grid Force at this year's Gamescom!

Kingdom Eighties – An Interview with Naseer Alkhouri from Raw Fury!

I've been a huge fan of the "Kingdom" games ever since the first game came out. At the time, it honestly felt innovative almost in its approach with the Pixel Art Sidescroll aesthetic - something that Lakeside has going for it as well - and its Colony Sim and Strategy elements. And eventually, Kingdom New... Continue Reading →

Lakeside – An Interview with Gonçalo Monteiro from Massive Galaxy Studios!

In this short interview, I ask Gonçalo Monteiro from Massive Galaxy Studios a few questions in regards to their upcoming game, Lakeside!

The Darkest Files – An Interview with Jörg Friedrich from Paintbucket Games!

In this interview, I ask Jörg Friedrich from Paintbucket Games a series of questions in regards to their upcoming game, The Darkest Files!

Interview: Talking about Video Game Music with Edward Ray

Edward Ray is a very talented video game composer currently working on Rogue Ascent VR - and for today's post, I got to ask him a bunch of questions about music.

Now on YouTube!

Today I'm talking about my plans for the YouTube content!

Beacon Pines: An Interview with Matt Meyer from Hiding Spot

Today I'm interviewing Matt Meyer from Hiding Spot who's the lead dev working on Beacon Pines!

An interview with Yandere Dev

Today, we're talking to Yandere Simulator's developer, Yandere Dev about accessibility in games, development, and about his title here. Enjoy!

New content?

Today, I planned on talking about potential new content and ideas for the near future on YouTube and Anchor!

Drake Hollow – an interview with Forrest Dowling

Today, we're interviewing Forrest Downling from The Molasses Flood about their upcoming game, Drake Hollow!

GamesCom-Interviews #6 – Kingdom, Flotsam and Foundation

So, today's the last day of Blaugust and also the last post about interviews I did at the GamesCom! Today's Stray Sheep features the devs behind Kingdom, Flotsam and Foundation. Three strategy games that I'm quite excited about!  While Kingdom has been out for quite some time and while I'm a fan of it ever since the first game, which... Continue Reading →

GamesCom-Interviews #5 – Tunic & Overland

Okay, so today's Stray Sheep will cover the interview with Rebekah Saltsman, the Publisher of a small cute game called Tunic (which, btw, has incredible combat and features an insanely cute fox as the protagonist) and the Co-Founder and CEO of Finji Games and one of the Devs behind Overland, a turn-based survival game set in a post-apocalyptic world!  You're... Continue Reading →

GamesCom-Interviews #4 – Answer Knot, Nanotale & Necrobarista

So, today's Stray Sheep is going to cover the next three interviews. This one features Naraven Games' Answer Knot, Fishing Cactus' Nanotale - Typing Chronicles and Route 59's Necrobarista. After this, there's going to be two more posts with interviews, featuring the dev/publisher of Tunic and Overland in one post, and the devs of Kingdom, Flotsam, and Foundation in another post, so stay tuned for... Continue Reading →

GamesCom-Interviews #3 – Sea Salt and Elden: Path of the Forgotten

Today I started my job at a nearby school which is why today's Stray Sheep may be a bit later than usual - but then again, I don't have fixed times for my post anyways, apart from daily during Blaugust, so it shouldn't matter. In today's post, I'll share the next two interviews with you.... Continue Reading →

GamesCom-Interviews #2 – Through The Darkest of Times & Resort

Okay in today's Stray Sheep, we're traveling in time as we're not only visiting the darkest of times (in Through the Darkest of Times) and the 60s/70s (in Resort) but also going back into the future (in a short bit about GravityLane). These are the second and the third GamesCom-Interview! Sadly, I couldn't interview GravityLane... Continue Reading →

GamesCom-Interviews #1 – Ring of Pain!

So, for today's post, I'm publishing the first interview I ever did. As for context: I've visited the GamesCom last thursday, for the first time, and not only did I check out a ton of cool new games there, but I also talked to a lot of cool devs and even interviewed some of them,... Continue Reading →

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