Indietail – HARTS ISLAND

You're instantly there… on Hart's Island. Home to millions of corpses. Corpses of the unknown, the unidentified, the poor and the sick, dead bodies found somewhere or people too poor to get a private funeral. Among them, an actor called Luck Miller. Developer: ben lunato Publisher: ben lunato Genres: Walking Simulator, Adventure, Narration Release Date:... Continue Reading →

Indietail – RogueJack

RNG was always has been a part of the rogue-like genre, from what I've seen. Surely, some games don't rely on RNG at all, be it in the form of items, levels, enemies or stats. Some games don't need to have that element of chance and randomness in their code but I wouldn't call "RNG"... Continue Reading →

Arachnophobia intensifies – Venturing into the Deepnest

I've talked about my fear of spiders in the past before in this post and even in this one… but ever since I've visited that spider-convention nearby and had that tarantula on my hand, I have not really encountered any spiders in my flat. And apart from "Kill It With Fire", I haven't seen any... Continue Reading →

Indietail – Ayre

Have you ever wondered what it would be like if you could fly on a majestic creature like a dragon? Have you ever wanted to surge through the skies and explore vast areas? Have you ever dreamed of true freedom with no boundaries whatsoever?  If you answered "yes" to any of these questions or if... Continue Reading →

Uh, Bloglovin exists!

Follow my blog with Bloglovin Never really used this... but apparently my blog is on there anyways... so, you might as well consider following it, if you're using Bloglovin'. Question for you: Who even uses Bloglovin'? Let me know, I want to recruit them! Eventually, I'll be big enough for a Dr Pepper sponsorship so... Continue Reading →

Indietail – Catlateral Damage

If Earth was flat, cats would have thrown everything off of it by now.  In today's Indietail, we're taking a look at a game about doing just that: Flipping stuff off shelves, tables, and basically making a mess. After having been left alone by our dear owner, we've got to trash the owner's place. We're... Continue Reading →

Steam – PLAY NEXT

Steam has gotten a bunch of updates that were quite neat. I love the "new" (it's not that new anymore) library with the dynamic and static collections, the new home screen, the updates being shown there at the front page as well as the fact that it all looks like a shelf where you keep... Continue Reading →

TSS #61 – Blapril 2020 Wrap-Up

Blapril2020 is over and this is a wrap-up post!  Just the other day, Belghast posted his Blapril-Rundown with all the stats, awards and participants and therefore concluded the event for now.  "During the entire series run of March 29th through May 9th we had 48 total participants and they crafted 1124 blog posts. This works... Continue Reading →

TSS #60 – Toxic People

This is a post about toxic people and toxicity in general, I guess. And to make this post less sad or personal or heavy, I'm also adding cat pictures into the mix - and I'm not adding any pictures of cats that I know and love but generic cat pictures from the wordpress library to... Continue Reading →

Risk of Rain 2 – Revisited

A while ago, I've reviewed Risk of Rain 2 and had a blast, but since it got updated a ton over the course of more than a year now, I wanted to write about it again and… well… I recently got back into it again and had a blast, again. So, strap on for today's... Continue Reading →

Another look at Ring of Pain!

It hasn't been too long since we posted about our last look at Ring of Pain and there's already been a new updated demo for it. The last version was V0.8.21 while this one (got updated today, again) is already at V0.8.36, featuring a complete stat-overhaul and some UI-improvements, item effect changes and other updates.... Continue Reading →

Humble Choice May 2020

It's May and thus, there will be a new Humble Choice - and this time, I thought I'd give you my choices and thoughts. So, while the idea isn't new or anything (after all, Naithin and others probably are on it for this month!), I'll try to do something about this month and talk about... Continue Reading →

TSS#59 – Indiecator – Now on Instagram!

Social media is weird… or rather: I haven't really figured it out. I'm constantly shitposting on that Instagram-account that my first ever girlfriend forced me to create and after 502 posts of uh… mountains… vineyards… vacation… museums… "Do Not Touch" signs that I've touched… and me, I guess,… well… apparently 166 people are following me... Continue Reading →

Indietail – Kill It With Fire: Ignition

It's springtime… for spiders… in Germany! (Uh, I hope nobody minds that reference…) Yeah, spring has already kicked in with its sweet scent of flowers and lawns, with pollen flying through the air (I'm not bothered by it), wasps bothering me on my balcony, with sunny and rainy days and generally a forecast that leaves... Continue Reading →

TSS#58 – Getting Old

I'm starting to get old.  My tutors are starting to use programs I've never heard about like Zoom and Rocketchat and while I'm able to use Zoom right now... I'm completely failing at Rocketchat and have no clue what I'm supposed to do. Signing in doesn't seem to work and using the link and the... Continue Reading →

An early look at Ring of Pain

April's Humble Choice offered you the option of downloading a DRM-free demo of Ring of Pain (v0.8.21) if you signed up for the choice, so I not only got some nice games this month but also got to see how much the game changed ever since the demo I played last year in August! But... Continue Reading →

Quantic Foundry Gamer Motivation Profile

A while ago... well... a few months ago, I should say, I was nominated by Frostilyte to participate in a new tag post thing. And then I thought I'd do it later... and then I forgot about it... and now it seems like a good day to post about that, so uh... here!  What's this... Continue Reading →

TSS#57 – Taking a day off bloggin’

Yesterday I took a day off bloggin'. And that's weird. It's weird as I'm taking the blog as a burden of sorts again, which is bad.  I mean, I don't have to post daily and I don't have to post too much anymore. I know that I won't be able to post the previously planned... Continue Reading →

Indietail – Satan’s Workshop

Honestly, I've been staring at this blog post for way too long and no introduction that I could make up would be better than the description that Simon Boxer, Reuben Covington, Andrew Kasapidis, Abby Synth, and Jessi McNally came up with. What's that about, you may ask? Well, I'll quote it in a bit. After... Continue Reading →

Just another post about Hollow Knight

I love Hollow Knight. It's a great game. And essentially I've been referencing it for a while now in my posts while playing it for fifteen hours already on stream. So, I tried to re-create my Avatar as a Hollow Knight character but didn't quite manage to do it and now I got this. Tadaa!... Continue Reading →

Indietail – Gutwhale

Have you ever wondered what it's like to be inside of a giant whale? Or what it's like to manage your inventory properly if you only have one spot? Or have you ever thought about the possibility that a van is currently chasing you… from ABOVE?! Well, if you didn't really know what I want... Continue Reading →

The Stray Sheep #56 – Uni@Home

On April 1st, University should have started… but due to the state the world was in, it got delayed to today. And since the world is still in this state, "Uni@Home" is the solution that our University went for. Essentially, all of my classes are being held via "Zoom", an app just like Skype or... Continue Reading →

I hate games

I hate them all. They take away so much time and quite often they cost money that you need to work for, hence losing even more fun. Games are bad. Really. It's not COVID-19 that's keeping us at home… it's video games. The number of new streamers and new people playing games has increased in... Continue Reading →

I hate timers

I like the Zelda games but I never really got into Majora's Mask… I mean, I guess I should like it - after all, it's literally a darker version of Ocarina of Time and it has some great elements to it both presentation-wise and gameplay-wise. But I guess the main reason for why I didn't... Continue Reading →

I hate race/gender-locked classes

Today we talked about a lot of stuff on the Blaugust/Blapril discord. Among the discussed topics was World of Warcraft and how Tessa didn't like it (while I, for instance, haven't crossed path with WoW, yet, at all). Easha then confirmed Tessa's discontent by mentioning how they don't like the "Time, subscription model, graphics, faction... Continue Reading →

I hated scripted fights

Scripts generally have a neutral and a negative connotation to them. In video game terms, "scripting" means "hacking", which is bad in a lot of ways and hence doesn't really have to be discussed (today?). The other definition is "script" in a sense of "screenplays" or the instructions that one is given in a play.... Continue Reading →

I hate invisible walls

Games allow us to escape reality. I mean, you don't have to use it as an escape mechanism but it's possible. You can visit places you've never been to before. You can do anything you ever wanted to do. You can be whatever you wanted to be. Some games allow you to explore a ton... Continue Reading →

The Stray Sheep #55 – Blaugust is hard and Blapril is harder

Blaugust is hard. Blapril is arguably harder. After all, you'll need one extra post in thirty days! For the past couple of days, I've been struggling with blog posts. At first, I thought it was the topics that I've chosen - I mean, I've got twenty drafts sitting there and none are particularly finished. But... Continue Reading →

The Stray Sheep #54 – Ugh where do I even start

Lately, I've been feeling sluggish and restless. I'm getting enough sleep and waking up at "normal times" but I still end up not getting much done. Therefore, I thought I'd take this opportunity and write a post about it.  As already mentioned in previous posts, I'm not able to write up the two posts per... Continue Reading →

I hate metaslaving

Whenever games get competitive, something called a "meta" develops over time and hence certain "successful" developments or patterns in the way people play a game appear more often, resulting in a (usually) everchanging meta. In League of Legends, I usually play in the Support role. My champion pool is quite varied with a lot of... Continue Reading →

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