So, after playing a bunch of this beautiful game that I preordered, I decided to write some first impressions down and warning, there's spoilers incoming!
An interview with Yandere Dev
Today, we're talking to Yandere Simulator's developer, Yandere Dev about accessibility in games, development, and about his title here. Enjoy!
Indietail – Hardspace: Shipbreaker
This is my go-to game to relax and chill out after a long and busy day. Let's relax by taking apart ships in Harspace: Shipbreaker. Here's my review!
Today I'll fanboy over JJK. Don't mind me.
LudoNarraCon 2021 – Demos
Maybe a bit late but here are my impressions of the LudoNarraCon 2021 Demos!
Indietail – Skul: The Hero Slayer
The Demon King has been kidnapped so we've got a bone to pick with the Imperial Army and the Adventurers... Today we're reviewing Skul: The Hero Slayer!
Taking pride in what I do
Today I wanted to look back at accomplishments and take pride in what I do instead of dwelling on mistakes because of my mental health and my self-esteem... Also, I'm actually quite happy with the results these last few days!
#allesdichtmachen – Is this satire or can we throw it away?
Idiots are back at it again in Germany, so here we are with #allesdichtmachen and my thoughts on that topic!
Indietail – Ape Out
Free Jazz, Destruction and a gorilla on a rampage? Today we're taking a look at a game that combines all of that into one fantastical title. Here's my review on Ape Out!
Twitch Etiquette – “Trauma-dumping”
Today I wanted to talk about more Twitch Etiquette and something that kind of gets dismissed at times, as well as some mental health resources.
Indietail – A Short Hike
Hike, climb, and soar through the peaceful mountainside landscapes of hawk peak provincial park. Meet friends, discover treasures and trek towards the summit on this short hike!
MonHunLog #11 – The End (for now?)
Everything has an end, kind of,... and I feel a bit burned out from MHW, so I'll wrap this series up (for now?) - but first an update!
Sekiro is a ton of fun!
I've been playing Sekiro for a while now and I've finally got an idea why I love this game so much.
Follower Alerts – The how and why!
How do you set up alerts? Why do they exist in the first place? Should you display the follower alert? These and other questions, here!
Sleep schedule fixed, what now?
Sleep schedule fixed... but what should I complain about now?
Time off, Distraction, and efficiency
Hey, this is about a lot of topics and really just me rambling about a lot of things, so... yeah. There's that.
Forager – The Rise and Fall
Forager is a great game, I'd say,... but recently allegations about the lead developer came out and I honestly believe it judging from Mariano's phrasing. Here are my thoughts!
Indietail – TASOMACHI: Behind The Twilight
TASOMACHI lets you soar through the skies and explore a beautiful world full of secrets and mysteries! Here's my review!
Looking forward to Bright Memory
Today, I'm looking at a paid demo for a game releasing this year that rivals tripple-A titles easily despite only being developed by one person: Bright Memory!
Indietail – Luck be a Landlord
Do you like Roguelikes? Do you mind gambling? Uh, here is my review on Luck be a Landlord!
Off-Role in League – ADC as Jhin, the Virtuoso
I decided to play more League and practise another role that I haven't touched in ages.
A Stray Sheep on Reviews and Daily Blogging – 100 Days in a Row!
Talking about more reviews, why there are not more reviews, and why I won't lower my standards. Overthinking the latter a bunch, and also talking about Daily Blogging for 100 Days in a row!
Late to the Party – Yakuza 0
I'm late... but I finally got through Yakuza 0 and frankly, I love it to bits. Here are my thoughts!
Humble Choice – April, 2021
Another Month means another choice and this one is alright but I'll pause it. That's not a late April Fools' joke btw.
The Slormancer (Early Access) – First Impressions
The Slormancer is an upcoming 2D-ARPG by french Indie Studio Slormite Studios. Check out my post for my first impressions of the Early Access!
Triggers and Accessibility
Games can contain a plethora of triggers which is why I wanted to talk about how to make games more accessible or how some games should handle those triggers while also questioning if it's possible to prevent triggers completely.
Finally got Gold, time to uninstall LoL
I don't have to play ranked anymore. uwu!
Difficulty in Games and Accessibility
Gatekeeping sucks and apparently people still do that to "roast" others because of them playing games on an easier difficulty... and that sucks. Hence, some thoughts on difficulty and accessibility.
Open-World Games and Fast Travel
Is fast travel necessary? When is it annoying? When is it making the experience worse and when is it actually any good?
Ugh, April Fools’ Day again.
Yup, it's that day again... Ugh.... I hate it. Here are some thoughts.